Free while we're in beta
The whole studio costs nothing during the private beta. Making art uses credits, and every model and step shows its price in credits before anything runs.
- The full studio on your Mac
- Build, Math and Ship, unlimited games and exports
- Studio, with credits for art
- The agent in every workspace
- A direct line to us
- Everything in the beta
- Credit packs for art
- New templates as they're ready
- Shared asset sets and templates
- Working together on one game
- Help moving existing games in
Credits, for art
Generating or editing an image calls a model, and each model has its own price. Volt shows it in credits on the model and on every Run button, and leaves out steps it already has cached. Everything else is free.
What each thing costs
| Models, per image | Good at | Credits |
|---|---|---|
| GPT Image 1 mini | Throwaway drafts | 3 |
| GPT Image 2.5 Flare | Fast drafts and volume, cut out | 4 |
| GPT Image 2.5 Sunburst | Best match to a reference style, cut out | 4 |
| Seedream 4 | Consistent series across many images | 5 |
| Nano Banana | Cheap, fast edits and variations | 6 |
| FLUX Kontext Pro | Edits one image from an instruction | 6 |
| GPT Image 1.5 | Follows references closely, cut out | 8 |
| GPT Image 2 | True-to-life detail, precise lettering | 10 |
| Nano Banana Pro | Strong reference following, complex scenes | 23 |
| Steps and tools, per image | Credits | |
|---|---|---|
| Expand | Grow the canvas; the original pixels stay | 6 |
| Remove background, AI cut-out | For hair, glow and soft edges | 1 |
| Upscale, Real-ESRGAN | 2× or 4× | 1 |
| Remove background (quick), Upscale (smooth), Finish, Fit, Sheet, Slice | Free | |
| Build, Math, simulation, Ship, exports | On your Mac | Free |
Questions about pricing
Do you take a share of my game's revenue?
No. Volt doesn't take a cut of what your games earn.
What happens to my games when the beta ends?
They're files on your Mac, so they stay yours, and so do your exports. We'll announce plans before the beta ends, and beta studios hear first.
Does the agent spend credits?
Never on its own. It builds the workflow, shows Run with the cost in credits, and waits for you to press it.
Why credits and not a price per image?
Model makers change their prices; a credit is the one unit we control. Each model's price in credits is on the model, and Run buttons price only what isn't already cached.