A canvas for every piece of a slot's art
One board per asset set: the game's symbols, backgrounds, frame and logo, each linked to the slot it fills. Edit them in place, run them through workflows, and send the result to the game.



Workflows: art jobs you insert and run
A workflow is a chain of steps in a titled group: Generate, Edit, Expand, Remove background, Upscale, Finish, Views, Fit, Sheet, Slice. Run it and only the end of the chain lands on the board, each result tagged with the slot it's for.
- Run shows its cost first, in credits, and leaves out steps already cached.
- Use all in game sends a whole set to its slots at once.



Pick a model, see the price
Every model shows what it's good at, how many references it takes, whether it cuts out its own background, and its price per image in credits. If a model takes no references, Studio says so and offers one that does.
- References in the right order: the subject, the set's style sheet, then yours.
- @ mentions keep a symbol or the mascot on model in any prompt.
Fast drafts and volume · 16 references · cut out4
Consistent series across many images · 10 references5
Edits one image from an instruction · 1 reference6
Strong reference following and lettering · 14 references23
Chats: an agent that works on the board
Open Chats and ask. The agent reads the board, looks at the art, inserts a workflow and fills it, then offers Run with its cost. It never spends credits on its own, and everything it changes is one undo.
- Skills: Symbol set, Reskin, Background pair, Logo, Variations, Describe the style.
- The selection rides along as context, so "this one" means what you picked.
Give every symbol the sticker finish, ready for the game.
Looking at the set
I added a Sticker finish workflow on all 11 symbols: Remove background, Finish, Fit, then Use in game.




The image toolbar, tool by tool
Drop numbered markers on the image, then say what changes at each.
Grow the canvas to a ratio or scale; the original pixels stay as they are.
2× or 4×, for symbols that need to hold up on a big screen.
Quick and free, or an AI cut-out for hair and glow.
The sticker look: an outline and a drop shadow, as presets.
A turnaround, expressions, poses or four angles of the mascot.