Resources/Publishing on Stake Engine

A Stake Engine glossary

Lesson 8 of 8·4 min read·Oct 22, 2026

The short version. A Stake Engine game is a set of pre-simulated rounds (books) weighted by a lookup table, played by a static front end through Engine's RGS. Here's every term you'll meet, in a line each.

Math

Book
One pre-simulated round: its ID, its ordered events and its payout multiplier.
Library
All the books from a simulation run.
Events (book events)
The ordered actions in a book, returned to the front end to animate. Anything not in the events can't be shown to the player.
Lookup table (LUT)
A CSV per mode with one row per book: simulation number, weight and payout. Weights set how often each round is picked.
Index file
index.json, which lists each mode's name, cost, books file and lookup table.
Bet mode
A playable option with its own cost, RTP, max win and files, such as a 1× base mode and a 100× bonus buy.
Cost multiplier
A mode's price as a multiple of the base bet.
Criteria, distributions and quotas
The math SDK's split of a mode into outcome classes (zero wins, base wins, features, win cap), each with a share of the simulations.
Win cap
A mode's maximum payout multiplier, its max win.
Force file
A record of which book IDs match which outcomes, for analysis and for finding specific rounds.
Optimization
Re-weighting the lookup table so a mode hits its RTP and hit-rate targets.
RTP
Return to player: a mode's expected payout divided by its cost. On Stake Engine, every mode must be between 96.0% and 96.7%.
Hit rate
The share of rounds that pay anything.
PAR sheet
A spreadsheet of a game's hit rates and RTP contributions, written by the math SDK's analysis step.
CVaR, ETL and tail probability
Risk measures of how bad the worst outcomes are for an operator. They set a game's bet limits.

Platform

Engine
Stake Engine's current name in its own docs and site.
Studio
Engine's developer dashboard, where you upload, publish, test and submit games (older docs call it the ACP).
Team (provider)
Your developer account on Engine, which games and payouts belong to.
RGS
The remote gaming server: Engine's API for sessions, bets, rounds and payouts.
Front end
The game's static web build, which plays the rounds the RGS picks.
Version
A frozen publish of the math or the front end. A submission pairs one of each.
Replay
Loading a past round by game, version, mode and event ID, without a session. Mandatory for approval.
Bet-level template
Engine's assigned minimum, maximum and default bets for a game, based on its risk.
2-Star and 3-Star limits
Risk tiers that set a game's maximum exposure and bet size.
Star rating
Reviewers' 0 to 3 star score, which decides whether a game is published and where it's featured.
Social mode
social=true: stake.us sweepstakes wording and currencies.
XGC, XSC, XEC
Stake Gold Coin, Stake Cash and Stake Euro Cash, the social currencies.
Engine Insights
Engine's analytics, which also order New Releases.
Engine network
Operators other than Stake that can carry a game.
GGR
Gross gaming revenue: total bets minus total wins. Developer pay is a share of it.

For how these fit together, start with How a Stake Engine game works.

Sources: Engine docs and the Stake Engine math and web SDK docs. Checked October 22, 2026.

Your next slot starts here

Agent · ✦ credits only when you run

Private beta on Mac · Join the beta · Free during the beta