The short version. Stake Engine (now just "Engine" in its own docs) is a remote gaming server plus open-source SDKs that lets anyone with a game, not only large licensed studios, publish on Stake. You build two things, the math (every possible round, pre-simulated) and the front end (a static web build), upload them in Engine's dashboard, called Studio, and submit them for review. Approved games go live on Stake, and you earn a share of the revenue they make.
Who it's for
Engine is open to independent developers and to studios. Its math SDK describes itself as being for you "whether you're an independent developer or part of a dedicated studio", and the site's pitch is that launching a game used to require a large, trusted studio and no longer does: you build the game, Engine reviews and hosts it, and approved games go live on Stake. You sign in with Google, GitHub or Discord and create a team, which Engine calls the provider.
The path from idea to Stake
Engine's own summary of the steps:
- Create your team in Studio.
- Choose how you get paid: a share of actual revenue, or a guaranteed share of expected revenue (see Getting paid on Stake Engine).
- Build with your own tools. The SDKs are optional: "You can bring your own math and front end as long as the files match the formats Studio accepts."
- Upload and publish a math version and a front-end version.
- Submit for approval. Reviewers score the game; see Review, approval and star ratings.
- Go live on Stake, according to Engine usually within hours of approval.
- Get paid on the first of each month.
What a game is, to Engine
"Every game on Engine is a set of static files." There's no game server code of yours running anywhere. You upload two parts:
- Math: a finite library of pre-simulated rounds plus a lookup table that weights them. Engine needs every outcome known at publication, so it can calculate the RTP exactly. The next lesson explains books and lookup tables.
- Front end: a static website (Engine's web SDK uses Svelte and PixiJS, but anything that compiles to a static site works) that plays the rounds the server picks.
When a player spins, Engine's remote gaming server (RGS) picks a round from your lookup table, takes the bet, returns that round's events to your front end, and pays out.
What reviewers look for, in one paragraph
Before you can submit, the math has to pass Engine's critical tests: every mode's RTP between 96.0% and 96.7%, a 1× base mode, enough volatility, a max win no higher than 1,000,000×, and at least one bet level that fits. Then three reviewers judge functionality, clarity, communication and technical performance, plus originality and art quality. Games must be original and stateless (no jackpots or gamble features), and bet replay is mandatory. The requirements lesson has the full list.
What it costs, and what you earn
Publishing doesn't cost anything up front, and Engine's docs say you "never pay anything out of pocket". You earn a share of the game's gross gaming revenue (bets minus wins): 10% of actual revenue, or a guaranteed 7.5% of expected revenue, for games that stay only on Stake. Payouts are monthly, in USDT or USDC.
What's in this module
- What is Stake Engine (this lesson)
- How a Stake Engine game works: books, lookup tables and the RGS
- Building the math with the Stake Engine math SDK
- Building and testing the front end
- Stake Engine's requirements
- Review, approval and star ratings
- Getting paid on Stake Engine
- A Stake Engine glossary
Frequently asked questions
Is Stake Engine the same as Engine?
Yes. Engine's current docs and site call the platform "Engine" and its developer dashboard "Studio". Its open-source SDKs and older docs still say "Stake Engine".
Do I need a license or a big studio to publish on Stake?
No. Engine is open to independent developers and studios: you create a team, build the game, and Engine reviews and hosts it.
Do I have to use Stake Engine's SDKs?
No. The math and web SDKs are optional. Any math that produces files in Engine's format, and any front end that compiles to a static website, can be uploaded.
How long does it take to get a game on Stake?
Engine's docs say review can be as quick as a couple of hours, but can take weeks when a submission is incomplete. Approved games usually go live within hours.
Does it cost anything to publish on Stake Engine?
No upfront cost is documented. You're paid a share of the revenue your game makes, and Engine's docs say you never pay out of pocket, even on the profit-share model.
Sources: Engine docs (overview, distribution, payments, approval guidelines), the Stake Engine math SDK and web SDK. Checked October 22, 2026.